Monday, November 30, 2009

InDesign CS2 for Macintosh Windows or Microsoft Works 2000 for Dummies

InDesign CS2 for Macintosh & Windows: Visual QuickStart Guide

Author: Sandee Cohen

You already know why it makes sense for you to learn Adobe InDesign: because major magazines, newspapers, book publishers, ad agencies, graphic-design firms, and corporate creative groups worldwide use it to increase productivity and refine creative results. And you need to get up to speed on the very newest version--Adobe InDesign CS2--today! Enter Adobe InDesign CS2 for Macintosh and Windows: Visual QuickStart Guide. Using the task-based, visual approach that has become the hallmark of Peachpit's popular Visual QuickStart Guides, this volume provides a fast, easy, comprehensive introduction to everything InDesign. You'll learn about all aspects of the InDesign interface, including its tools and palettes, as well as how to create documents and master pages, import and style text and objects, automate your work, manage long documents, use the Bezier pen tools,create interactive PDF elements, and work with color.  You'll also learn how to use the new Adobe Bridge file browser to locate, manage, and drag and drop assets easily into your InDesign layouts. You’ll find a new chapter on working with InCopy, complete coverage of more advanced topics (like preflighting and advanced text control) and a thorough introduction to all of InDesign's productivity-enhancing features and tools.



Table of Contents:
Ch. 1Getting started1
Ch. 2Document setup17
Ch. 3Basic text49
Ch. 4Working with objects81
Ch. 5Working in color117
Ch. 6Styling objects147
Ch. 7Pen and beziers179
Ch. 8Imported graphics193
Ch. 9Text effects231
Ch. 10Pages and books251
Ch. 11Layers289
Ch. 12Libraries and snippets297
Ch. 13Tabs and tables305
Ch. 14Automating your work341
Ch. 15Text and object styles367
Ch. 16Typography controls399
Ch. 17Color management415
Ch. 18Interactive PDF elements423
Ch. 19Output459
Ch. 20Exporting491
Ch. 21Customizing inDesign519

Interesting book: Dishes of Africa or Slice of Life

Microsoft Works 2000 for Dummies

Author: David Kay

Congratulations! Instead of blowing several hundred bucks on the biggest and most muscle-bound word processor, database program, spreadsheet program, graphics, and communications software you can find, you're using Microsoft Works 2000 – a program that can do probably everything you need for a lot less trouble and money.

Now it's time to stretch out your fingers and get ready to put this software to work. This step-by-step guide is for those people who



• Want to learn about their software without being bored silly

• Feel as though there should be a manual to explain the software manual

• Actually want to get some work done. Soon. Like today.

• Don't want to wade through a lot of technical gibberish/

• Don't think the way computer software engineers seem to think.



This book describes how to use all the programs of Microsoft Works 2000, separately and together, plus some introductory things on Windows, disks, and other basics. In this book, you'll explore the following topics and more:



• Window basics (opening, closing, and painting them shut)

• Word processing (like food processing, only messier)

• Spreadsheets (for soft, comfortable naps on your spreadbed)

• Databases (for storing all your baseless data)

• Graphics (for charting uncharted waters and general doodling)

• Calendarification, Calendarizing? (Using a calendar program)

• Web browsing (for schmoozing the Internet's World Wide Web)

• Newsgroups (for ranting about your petpeeves)

• E-mail (for sending and receiving messages and files)

• "Mail merge" of letters, envelopes, and labels (for doing your very own junk mail)



Unlike software manuals, this book doesn't have to deliver a positive message about the software, so it doesn't breathlessly try to show you everything you could possibly do. Nor does it describe, as a manual does, every button and command. Instead, it focuses on the everyday things you have to do, gives you some background, points you toward shortcuts, and steers you around some of the stuff you probably don't need.



Sunday, November 29, 2009

Hands on Guide to Flash Video or JavaServer Faces

Hands-on Guide to Flash Video: Web Video and Flash Media Server

Author: Stefan Richter

The Hands-On Guide to Flash Video is a professional reference book written by industry experts that are currently helping professionals produce Web video and implement Flash Media Server. This book covers Flash Video production from soup to nuts, beginning with how to configure your camcorder and ending to advanced server techniques like bandwidth detection and FMS logging and reporting. Real word lessons from case studies of successful Flash Video deployments are also included.

Supplemental files located at: flashvideobook.com

By reading this book, you'll learn to:

* Shoot high quality video for streaming
* Choose the best encoder and encoding techniques for producing Flash Video
* Deploy Flash Video via progressive download or via the Flash Media Server.
* Create and light a compression friendly set
* Deinterlace and preprocess your video prior to encoding
* Choose encoding parameters like data rate, resolution and frame rate
* Optimize encoding with Sorenson Squeeze, Flix Pro and the Adobe Flash Video Encoder
* Shoot and produce chromakey video for alpha channel delivery
* Customize a Flash player via skinning, and use Cue Points for navigation
* Setup, install, and maintain Flash Media Server



Key Features Include:

* Advanced Flash Media Server guidance and support
* Tecniques for shooting Web video specifically for Flash streaming
* Author tips from "in the trenches" experiences from two industry experts
* Case studies show you real-world examples of successful Flash video deployment



New interesting book: Secrets of Pilates or Trans Fats

JavaServer Faces: The Complete Reference

Author: Chris Schalk

Ideal for the 3+ million Java developers, this fast-paced tutorial offers in-depth coverage of JavaServer Faces (JSF) -- Sun Microsystem's Web application architecture for the future. Co-written by the #1 JSF expert in the Java community, this book offers the most complete resource on JSF available. * Extensive coverage on JSF custom component development* Serves as a thorough introduction to AJAX technology and techniques* Numerous custom JSF component examples including AJAX enabled components provided

Chris Schalk is a principal product manager and lead JSF evangelist for Oracle's application server and development tools division.

Ed Burns is a senior staff engineer at Sun Microsystems, Inc., and has led the development of JavaServer Faces technology since its inception. He currently co-leads a team of experts from across the industry in the continued development of JSF.  

James Holmes is a leading Java Web development authority. He is a committer on the Struts project and the author of Struts: The Complete Reference.  

Edited by Herbert Schildt, Java authority and bestselling author of Java: The Complete Reference.

 



Table of Contents:

PART I: The JavaServer Faces Framework

Chapter 1: Introduction to JavaServer Faces

Chapter 2: Building a Simple JavaServer Faces Application

Chapter 3: The JavaServer Faces Request Processing Lifecycle

Chapter 4: Managed Beans and the JSF Expression Language

Chapter 5: The Navigation Model

Chapter 6: The User Interface Component Model

Chapter 7: Converting and Validating Data

Chapter 8: The JSF Event Model

PART II: Extending JavaServer Faces

Chapter 9: Applying JSF: Introducing the Virtual Trainer Application

Chapter 10: Building Custom UI Components

Chapter 11: Building AJAX JSF Components

Chapter 12: Building Non-UI Custom Components

Chapter 13: Alternate View Description Technology and Facelets

Part III: Applying JavaServer Faces

Chapter 14: Localization and Accessibility with JavaServer Faces

Chapter 15: Securing JavaServer Faces Applications

Chapter 16: Automated Testing and Debugging of JavaServer Faces Applications

Part IV: JavaServer Faces Tools and Libraries

Chapter 17: Developing JSF Applications with Visual Development Environments

Chapter 18: The JavaServer Faces Configuration File

Chapter 19: The Standard JSF Component Library

Chapter 20: The MyFaces Implementation and Component Library

Part V: Appendices

Appendix A: Faces Console Quick Reference

Appendix B: Third-Party JSF Component Libraries

Appendix C: Migrating from Struts to Faces

Appendix D: JSF Futures: Apache Shale

INDEX

Friday, November 27, 2009

Web Design for ROI or SQL Third Edition

Web Design for ROI: Turning Browsers into Buyers and Prospects into Leads

Author: Lance Loveday

This book, intended for online marketers, web site managers, business professionals, programmers, and information architects, focuses on designing web sites to achieve organizational objectives. The strategic role of various page types (home page, product page, category page, landing page, shopping cart, etc.) are discussed along with examples and case studies of each. Lists of design considerations and specific recommendations for what works are also included. This book demonstrates the relationship between design, user experience, and site/business metrics.



Look this: Public Opinion or Grover Cleveland

SQL, Third Edition (Visual QuickStart Guide Series)

Author: Chris Fehily

SQL is a standard interactive and programming language for querying and modifying data and managing databases. This task-based tutorial and reference guide takes the mystery out learning and applying SQL. After going over the relational database model and SQL syntax in the first few chapters, veteran author Chris Fehily immediately launches into the tasks that will get readers comfortable with SQL. In addition to covering all the SQL basics, this thoroughly updated reference contains a wealth of in-depth SQL knowledge and serves as an excellent reference for more experienced users.



Thursday, November 26, 2009

The Laws of Cool or The Economics of Information Technology

The Laws of Cool: Knowledge Work and the Culture of Information

Author: Alan Liu

Knowledge work is now the reigning business paradigm and affects even the world of higher education. But what perspective can the knowledge of the humanities and arts contribute to a world of knowledge work whose primary mission is business? And what is the role of information technology as both the servant of the knowledge economy and the medium of a new technological cool? In The Laws of Cool, Alan Liu reflects on these questions as he considers the emergence of new information technologies and their profound influence on the forms and practices of knowledge.



Table of Contents:
Introduction : literature and creative destruction1
Pt. IThe new enlightenment
Preface : "unnice work" : knowledge work and the academy14
1The idea of knowledge work23
Pt. IIIce ages
Preface : "we work here, but we're cool"76
2Automating81
3Informating105
4Networking141
Pt. IIIThe laws of cool
Preface : "what's cool?"176
5The ethos of information181
6Information is style195
7The feeling of information231
8Cyber-politics and bad attitude239
Pt. IVHumanities and arts in the age of knowledge work
Preface : "more"286
9The tribe of cool289
10Historicizing cool : humanities in the information age301
11Destructive creativity : the arts in the information age317
12Speaking of history : toward an alliance of new humanities and new arts (with a prolegomenon on the future literary)373
App. ATaxonomy of knowledge work391
App. BChronology of downsizing (through the 1990s)394
App. C"Ethical hacking" and art396

Look this: Anlagengebäude & Gemeinschaftsentwicklung

The Economics of Information Technology: An Introduction (The Raffaele Mattioli Lectures Series)

Author: Hal R Varian

The Economics of Information Technology is a concise and accessible review of important economic factors affecting information technology industries. These industries are characterized by high fixed costs and low marginal costs of production, large switching costs for users, and strong network effects. Hal Varian outlines the basic economics of these industries while Joseph Farrell and Carl Shapiro describe the impact of these factors on competition policy. The volume is an ideal introduction for undergraduate and graduate students in economics, business strategy, law and related areas.



Wednesday, November 25, 2009

Play Between Worlds or Clinical Decision Support

Play Between Worlds: Exploring Online Game Culture

Author: T L Taylor

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.



Interesting book: Poor Eaters or Aromaterapia Libro Practico

Clinical Decision Support: The Road Ahead

Author: Robert A Greenes

This book examines the nature of medical knowledge, how it is obtained, and how it can be used for decision support. It provides complete coverage of computational approaches to clinical decision-making. Chapters discuss data integration into healthcare information systems and delivery to point of care for providers, as well as facilitation of direct to consumer access. A case study section highlights critical lessons learned, while another portion of the work examines biostatistical methods including data mining, predictive modelling, and analysis. This book additionally addresses organizational, technical, and business challenges in order to successfully implement a computer-aided decision-making support system in healthcare delivery.