Wednesday, December 31, 2008

Digital Painting Fundamentals with Corel Painter X or World of Warcraft

Digital Painting Fundamentals with Corel Painter X

Author: Rhoda Grossman

Digital Painting Fundamentals with Corel Painter X is an introduction to drawing and painting using a Wacom graphics tablet and the industry standard software for pixel-based art. Each chapter is full of exercises designed to teach basic skills, such as eye-hand coordination. Easy-to-follow projects lead you from a simple, still life sketch to drawing the human figure. Each lesson is designed for novices as well as artists who want to transfer their traditional skills to the computer. You'll learn techniques for imitating natural media such as charcoal, watercolor, and oils. A wide variety of styles and subject matter is covered, ranging from classic landscape to experimental abstract painting as well as mixed media portraits and caricature.



New interesting textbook: Golda or Big Green Purse

World of Warcraft: The Art of The Trading Card Game, Vol. 1

Author: Zoltan Boros

With more than 300 pieces of art, this book is the first collection of the best paintings and drawings created for the World of Warcraft Trading Card Game.

Cheryl Ann Lajos - Library Journal

Consisting of large color reproductions of approximately 300 archival pieces of artwork from the first-year release of the highly popular World of Warcraft® Trading Card Game (TCG), which originated in 2004 as a Blizzard Entertainment online role-playing game before evolving into a card game in 2006, this nicely illustrated 11" × 9" coffee-table book features sketches, paintings, and digital illustrations by more than 90 talented fantasy artists, including Todd McFarlane (Spawn) and Greg Staples (Judge Dredd). Organized into chapters showcasing various heroic and mythological creatures, each captioned piece lists the card name and its deck, number, medium, and artist. Brief forewords by Blizzard Entertainment's Samwise Didier and Glenn Rane and a short introduction by Upper Deck Entertainment's Jeremy Cranford offer insightful information about the images' production environments. Lacking detailed analytical essays, explanatory entries, artist biographies, or bibliographic references, this almost entirely visual book-which also includes artist and card title indexes-clearly was conceived to appeal to individuals who actively play the online and/or the trading card games and who enjoy the games' artworks. While its significance may be elusive to nongamers, it is recommended for public libraries having ample numbers of gaming patrons and aficionados.



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