Monday, January 5, 2009

Second Life For Dummies or Information Architecture for the World Wide Web

Second Life For Dummies

Author: Mark Bell

You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality.

Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it’s a big world out there, so you’ll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you’re accumulating. Discover how to



• Install Second Life get started

• Create and customize your avatar

• Meet and get to know fascinating people

• Stay safe and comfortable as you learn and explore

• Make, wear, and sell your own fashions

• Script your Second Life

• Buy land and build a house

• Become a land baron or a money maker

• Make real money in Second Life

• Get a real-life education—even a degree



Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.



Table of Contents:
Introduction.

Part I: Second Life Overview and Basics.

Chapter 1: The Meaning of (Second) Life.

Chapter 2: Tweaking Your System: Adjusting Your Computer to Best Run Second Life.

Chapter 3: Starting Your Second Life.

Chapter 4: Navigating the Second Life Interface and World.

Part II: Living Your Second Life – Exploring and Socializing.

Chapter 5: Creating Your Second Life Persona.

Chapter 6: Jumping into the Conversation: Express Yourself.

Chapter 7: Getting a Social Second Life.

Chapter 8: Staying in Your Second Life Comfort Zone.

Part III: Inventory, Cash, and Land.

Chapter 9: Becoming Materialistic with Your Second Life Inventory.

Chapter 10: Understanding the Second Life Economy.

Chapter 11: Spending Your Cash in Second Life.

Chapter 12: Staking Your Claim in Second .

Part IV: Building and Customizing.

Chapter 13: Building Basics.

Chapter 14: Taking Your Building Skills to the Next Level.

Chapter 15: The Clothes Make the Avatar: Creating Your Own Clothing.

Chapter 16: Making a Statement with Poses, Animations, and Gestures.

Part V: Real Life Opportunities in Second Life.

17: Getting Paid in Second Life (It’s Not Easy).

Chapter 18: Bringing Big Business to Second Life.

Chapter 19: Education in Second Life.

Part VI: The Part of Tens.

Chapter 20: Ten (Or So) Great Places to Shop.

Chapter 21: Ten Great Places to Visit.

Index.

Look this: El Salto Radical: una Lección Personal en Mando Extremo

Information Architecture for the World Wide Web: Designing Large-Scale Web Sites

Author: Peter Morvill

The scale of web site design has grown so that what was once comparable to decorating a room is now comparable to designing buildings or even cities. Designing sites so that people can find their way around is an ever-growing challenge as sites contain more and more information.
In the past, "Information Architecture for the World Wide Web" has helped developers and designers establish consistent and usable structures for their sites and their information. This edition of the classic primer on web site design and navigation is updated with recent examples, new scenarios, and new information on best practices. Readers will learn how to present large volumes of information to visitors who need to find what they're looking for quickly. With topics that range from aesthetics to mechanics, this valuable book explains how to create interfaces that users can understand easily.



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